This has not bothered me for a while. But when working on the finishing touches of my game I seem to rather have it fixed than to keep it that way.*
My problem is simple. When I walk the 'Walk'sound comes up. But when I run the 'Walk'sound continues with the 'Run'sound. That way it seems like there is more than just one person to control.
The workflow that I used to realize the sounds is easy. I used a part of the ground as collision sensor and gave it a 'Collision' Sensor as well as 2 Different 'Keyboard' Sensors. One triggers the walkcycle sound actuator when pressing the 'W' key while the other needs the 'W'+'Shift' key to play the runcycle sound actuator.
When trying to put the sounds on different logic bricks even connected to the Character it self, it did not seem to make any difference. That is why I came up with this very specific question.
If there is anyone who can relate and or solve this mystery please let me know. Also if I have not provided enough info about my current situation reguarding this small sound issue then let me know as well as I am willing to explain the tiniest details if necessary.
If some info is not clear; this is the actual Logic Brick for one of the floors I use in my game.