Here's my code:
import bge from bge import logic from math import degrees cont = logic.getCurrentController() own = cont.owner own_rotation = own.worldOrientation.to_euler() mimic = own.parent mimic_rotation = mimic.worldOrientation.to_euler() own_rotation_x = "%.0f" % degrees(own_rotation.x) own_rotation_y = "%.0f" % degrees(own_rotation.y) own_rotation_z = "%.0f" % degrees(own_rotation.z) mimic_rotation_x = "%.0f" % degrees(mimic_rotation.x) mimic_rotation_y = "%.0f" % degrees(mimic_rotation.y) mimic_rotation_z = "%.0f" % degrees(mimic_rotation.z) def mimic_process(): if own_rotation_x > mimic_rotation_x: then own.worldOrientation.to_euler.x -1 elif own_rotation_x < mimic_rotation_x: then own.worldOrientation.to_euler.x +1
I am fairly new to python. I am trying to get an object to, every single 2 GE ticks (didn't specify that in script yet), an object add/subtract/do nothing to its rotation to try to match another object (in this case, parent). I get an error the line following the function. I am trying to fix my current code I have for the function, but I don't quite understand how to directly add/subtract/do nothing to an object's rotation based off what I have so far. How can I rotate this correctly? Thanks.