How to achieve the strong light effect (you may see in some games and 3d renders), where the light is so strong it's penetrating the objects?
1 Answer
$\begingroup$
$\endgroup$
1
Use the compositor Glare node with the type set to 'Fog Glow'.
Ensure you have a suitable emission material behind the 'windows' to ensure there is a bright area for the glow to act on. Add a 'Glow' node and set the type to 'Fog Glow'.
Adjust the parameters of the Fog Glow and/or change the intensity of the emitter to get the desired effect.
No glow, a moderate glow, a strong glow :
-
4$\begingroup$ The important parameter to understand is the Threshold value. Scene Referred Values below the set threshold will not be affected by the glare node. Please read: blender.stackexchange.com/questions/54168/… $\endgroup$– user1853Commented Oct 25, 2016 at 2:51