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I have a scene set up with some objects with really nice shaders I mixed up in the Node Editor, and they look really good. However, I am trying to create a light blooming effect on the emission effect applied to one of my shaders. I have ramped up the strength of the emission effect, but while it makes it brighter, it doesn't give it the 'aura' look that I am seeking. Any advice on how to create the effect I am looking for?


marked as duplicate by JtheNinja, JakeD, Community Apr 23 '18 at 23:44

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  • $\begingroup$ Okay... sorry for my confusion, but as I just started using Blender, I am not familiar. So I need to go back to 2.8 and use something called the compositor to add a glare node? $\endgroup$ – Mike Graves Apr 23 '18 at 23:22
  • $\begingroup$ @MikeGraves No, the compositor has been there for a while. There is no "glare" or "aura" effect by default in Cycles (although you could use volumetrics to achieve something similar). I don't know about Eevee, but it might have another feature. Bottom line, just follow the linked answer in any relatively recent version of Blender (not 2.8). $\endgroup$ – JakeD Apr 23 '18 at 23:29
  • $\begingroup$ Sorry that was a confusing comment. JakeD is correct. Just follow the link that JtheNinja posted. I just mentioned in the new version of Blender coming out at the end of the year, will have and easier way to do this. Just fyi $\endgroup$ – icYou520 Apr 23 '18 at 23:32
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    $\begingroup$ @icYou520 For correctness, Blender is sort of like multiple programs, but if you want to put it that way, it is way more than 4. For example, we have a camera/object tracker, a text editor, Python environment, and full-fledged animation tools as well. $\endgroup$ – JakeD Apr 23 '18 at 23:51

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