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I have a scene set up with some objects with really nice shaders I mixed up in the Node Editor, and they look really good. However, I am trying to create a light blooming effect on the emission effect applied to one of my shaders. I have ramped up the strength of the emission effect, but while it makes it brighter, it doesn't give it the 'aura' look that I am seeking. Any advice on how to create the effect I am looking for?