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I'm modeling a city and wanted to create a river with help of boolean modifier. I've checked doubles and normals, so I don't know what the problem is when I'm adding a boolean modifier. You can see what's happening and nothing is happening to plane, just glitchy bugs.

enter image description here

enter image description here

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    $\begingroup$ How much this plane is subdivided? $\endgroup$
    – cgslav
    Commented Sep 2, 2016 at 7:47
  • $\begingroup$ I tried both. Non-subdivided and subdivided few or less times. The same glitchy thing. As i said thought that it is something with normals or doubles. But no. $\endgroup$ Commented Sep 2, 2016 at 8:06
  • $\begingroup$ Please upload blend file to: blend-exchange.giantcowfilms.com I'll give it a look. $\endgroup$
    – cgslav
    Commented Sep 2, 2016 at 8:07
  • $\begingroup$ <img src="http://blend-exchange.giantcowfilms.com/embedImage.png?bid=1891" /> $\endgroup$ Commented Sep 2, 2016 at 8:20
  • $\begingroup$ I can't find what's wrong with those meshes. I've checked non manifold, internal faces, loosed ends, normals, doubles and everything seems ok, but it won't work. So here it is modified blend file with new plane and new river: blend-exchange.giantcowfilms.com/b/1894 to check setup. $\endgroup$
    – cgslav
    Commented Sep 2, 2016 at 9:07

1 Answer 1

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If you want to cut something into an object using boolean, the modifier has to be set on the mesh that you want to edit. Not on the stencil object. You also may change the visibility of the scencil object from textured to bounds.

It then should just look like this enter image description here

Also i recommend using the BoolTool Addon. It is far more user friendly.

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