In the following figures we show the results of our attempts in order to mix a key-framed animation with a fluid simulation. As you can see, in the top one the obstacle is static (fix) but in the bottom one it turns counterclockwise slowly.
The Static one took only 5
minutes to be baked, however, the dynamic one took 65
minutes on the same computer system!?
We need to know:
1. First, whether this massive time difference is usual even though there is no significant difference between the two simulation?
2. Is there any tip / trick to speed-up the baking of mixed animation/simulations?
Our final simulation (for education purpose, btw) will be much more complex in terms of dynamic and the number of objects in it.
dynamic one
we have used key-frames to rotate the obstacle. $\endgroup$