Good day to everyone. I am struggling doing one of the following two things that are needed in my project. I found modes of "tracking to" between two objects (using vectors substraction), while I would need to "track to" two geometries generated within the same object. One of them is a geometry picked through a switch, the other is a point which is the target to which the instanced geometry should point to. I am not sure whether methods like this can be used within the same object without having an external target.
Another option could be to be able to export the choice of the switch node as either the geometry itself or a named attribute identifying the chosen geometry, so that I can pick it up in another object and realize the "track to" method between to separate objects.
Is any of the two options possible? In case you need the blend file with all the data, I can upload it somewhere after having replaced the geometries I have to create, as they are reserved.