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My Nodetree creates smooth hills on that green area. How can i randomize their radius?

  • randomizing the map range value that controls the radius of the hills just creates some weird jitter.
  • trying to randomize other values like the geometry proximity distance etc have similar results
  • maybe the random value needs some ID constraint. capturing the ID of the points that are the origin of the hills removes the jitter, but they are still all the same size

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The entire tree for convenience: enter image description here

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you need a random position per vertex, which you separated. I generate a "unique" id by using xyz and multiplying and adding that:

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