I set out to recreate Rembrandt lighting in Blender using 2 area lights and a Suzzane. I couldn't 'isolate' away one side of the face from the light so I kept reducing the area light's sizes all to no avail. Made no difference. At 0m, nothing was visible (no idea why this is the case, a point light has a size of 0m and displays just fine?), anything past that and it looked the same. Or so I thought
I decided to set it a value marginally above 0 when I get this effect out of nowhere:
Note, no special material was used here. Just your regular default material at play here along with an area light
The file's attached here: link
What exactly is causing this Moire effect internally within Blender? It is a very intriguing effect and I'd love to know how it works so as to exploit it in future renders. Also curious as to why my area light just shuts off at a size value of 0. Point lights have a size of 0 and visibly light up things, do they not?