I just started learning geometry nodes, and I have a question about manipulating specific vertices for meshes other than the original object that the geometry nodes modifier has been applied to.
Here's a node setup where I'm able to alter the X position of vertices on a plane object
From what I understand, this works because I created two vertex groups that become attributes that I can reference in the modifier.
However, am I still able to make specific-vertex adjustments to geometry that is not a part of the original object's mesh, such as a primitive or a separate object in the outliner?