Let's say I create object primitive plane and I create a vertex group. I add one vertex of the plane into the group but leave the other 3.
Is it then possible to transform that one vertex in the group using geometry nodes?
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It's possible and really really easy to do. You just need two nodes to make it happen
(I am using blender 2.93)
P.s. For it to work, U have to select the target faces(editmode)-> right click-> shade smooth them