Snapping specific vertices together from two different objects using geometry nodes.

Example: I have two separate objects and I would like to snap specific vertices together.

Snap secondary object vertex 0 to pyramid vertex 3 and secondary vertex 1 to pyramid vertex 1

Please note this is a simple test object the geometries will be more complex.


Secondary object:


I get


I did look at Using geometry nodes to Snap / move two vertex points from different objects together but the secondary object (line) should be stretched vertex to vertex.

I'm trying to get something to look like this after the vertices have been snapped together. This will be used for dynamic measurements of distances and angles between different non-connecting vertices.

img look

Node group look

Attached Blend file

  • $\begingroup$ i honestly don't understand why the linked question doesn't help you here...maybe provide a blend file, so we can see what you did wrong? $\endgroup$
    – Chris
    Jul 16, 2023 at 14:52
  • $\begingroup$ @Chris I've attached the blend file. $\endgroup$
    – Rick T
    Jul 16, 2023 at 15:10

1 Answer 1


this node tree should do what you want:

enter image description here


enter image description here

Important: if you are using a set position without (!) connecting the select input, you will change every position of that geometry.


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