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Setup: I've set up a regular fluid simulation with an emitter above a 'pond' and an effector to keep the "water" in place. (blue arrow in the image) When I run the simulation, the drop goes straight down into the water and makes a nice splash.

Problem: I want to have the drop impact the water surface at an trajectory of 45 degress, rather than the 90 degrees default angle. (red arrow in the image) How can I do this?

different impact angles

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    $\begingroup$ This probably has your answer. blender.stackexchange.com/questions/244865/… $\endgroup$ Commented Feb 12, 2023 at 22:17
  • $\begingroup$ Yes, thank you! I wasn't aware that this was the same issue when I usedthe search. But it worked great. I had to replace my ball emitter with a plane (the ball caused a spectacular water explosion effect), but the plane did just what I needed it to do. $\endgroup$
    – BeeMKay
    Commented Feb 12, 2023 at 22:55

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