How do I prevent the water on the sub from splashing upwards and instead roll off the sides of the sub?
I have included an image of right before everything goes wrong, what I want is for the water to roll off the sides of the animated submarine and fall back down. Instead what is actually happening is the sub raises into the air and the water acts like it's getting shoveled up, exploding up into the air. Now I have tried various work arounds to get a similar effect (like animated textures and using particles, etc.) However this is the closest I have gotten to the effect I want.
I have been working on getting the fluid in this simulation looking right for about a few weeks. However I keep running into the same issue over and over again. I've managed to make the water look realistic by cranking the resolution up to 600, I've followed tutorials online on how to make the water splash realistic by setting surface tension to Base 0.02 (90% accuracy) and enabling sheeting effects with 0.5 sheeting strength and 0.1 sheeting thickness. Which those have succeeded in making the water look right and react correctly, but nothing I have done has fixed this one glaring issue.
I am using the demo version of the FLIP fluids addon if that makes any difference, but honestly I don't think it would make a difference.
To summarize what I want to happen: I want the submarine to rise out the water, the water should fall off the sub after rising with it, the sub rises above the water and it will fly offscreen.
The problem I want to fix: The water continues to rise up instead of falling off the sub.
To be clear the first image is right before the water should start falling off the sub, the last image is the effect that keeps happening at it's most extreme, at it's least extremes it just keeps rising up and hits the ceiling when it shouldn't even come close to the top of the domain.
The 4th image shows my problem that still persists.
This edit is just to clarify some details might not have explained correctly. The Sub is an imported object that is being controlled by a Null object which is using cached data to tell the submarine how to move and where to go. I cannot edit it or make it move at a realistic rate. So I need to know how to make the fluid move in a way that would compensate for the unrealistic speed of the, allowing the fluid to roll off the sides around frame 25.