When I model animals or humanoid species, mostly I use metaballs to create the base mass of the mesh. I love metaballs, it's easy to create a good proxy mesh from them. But I don't know how to keep them symmetrical. Is there a way to do this, similar to Mirror modifier or the symmetry mode of sculpting mode? For example a python script that can maintain symmetry of certain object-pairs while modeling.
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2$\begingroup$ You can try to sketch by duplicating and scaling icospheres in edit mode and add Remesh modifier and Mirror modifier ... It works in a similar way (•‿•) $\endgroup$– vkliduCommented Sep 7, 2022 at 21:15
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$\begingroup$ This is a workaround, but very good idea and works surpisingly well! $\endgroup$– DenaturalCommented Sep 7, 2022 at 22:05
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$\begingroup$ The main problem with it is that the element tension is not modifiable, negative field is not possible, and if I increment voxel density, the surface becomes sharp. $\endgroup$– DenaturalCommented Sep 7, 2022 at 22:12
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As mentioned - not possible without some python ...
Some way can be to ...
- model one side
- Duplicate without "mother" object (an object without a number .00x)
- with duplicated objects still selected, add to active one Constraints > Copy Location > X and Invert X
- choose operator Copy modifiers to Selected (repeat same for Copy Scale constraint)
The tedious part here is to set manually target for each objet.
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$\begingroup$ This seems to be the best technique without scripting. And if I duplicate a symmetrised object together with its pair, the copies will keep the ther constrain relations. I tried it, works very good! $\endgroup$ Commented Sep 22, 2022 at 19:07
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$\begingroup$ Nice. Hopefully someone makes an addon for this, or even Blender gets builtin metaball mirroring. $\endgroup$– HenrikCommented Nov 10, 2023 at 2:54