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I would like to use metaballs for interior design (cave) via backface culling. Is there a way to flip their normals? :p

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  • $\begingroup$ Yes..ish.. you have to Alt-C convert them to a mesh, first $\endgroup$
    – Robin Betts
    Commented Mar 2, 2019 at 17:27
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    $\begingroup$ Yeah... no. Thats for finalizing. I want to see "inside" while editing $\endgroup$
    – EwwGin
    Commented Mar 2, 2019 at 18:08
  • $\begingroup$ You can take a peek inside your metaballs by toggling a clipping border using Alt-B? It would be nicer to frame the part you want to hide, than the part you want to keep, IMO, but that seems to be it. $\endgroup$
    – Robin Betts
    Commented Mar 2, 2019 at 18:49

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Why not simply toggle off viewport backface culling?

Under the Properties Area (N Key) Shading > Backface Culling

enter image description here

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  • $\begingroup$ It would be uncomfortably close zoomed-in, defining overall interior area (cave system).. no $\endgroup$
    – EwwGin
    Commented Mar 4, 2019 at 17:43

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