I would like to use metaballs for interior design (cave) via backface culling. Is there a way to flip their normals? :p
$\begingroup$
$\endgroup$
3
-
$\begingroup$ Yes..ish.. you have to Alt-C convert them to a mesh, first $\endgroup$– Robin Betts ♦Commented Mar 2, 2019 at 17:27
-
1$\begingroup$ Yeah... no. Thats for finalizing. I want to see "inside" while editing $\endgroup$– EwwGinCommented Mar 2, 2019 at 18:08
-
$\begingroup$ You can take a peek inside your metaballs by toggling a clipping border using Alt-B? It would be nicer to frame the part you want to hide, than the part you want to keep, IMO, but that seems to be it. $\endgroup$– Robin Betts ♦Commented Mar 2, 2019 at 18:49
Add a comment
|
1 Answer
$\begingroup$
$\endgroup$
1
Why not simply toggle off viewport backface culling?
Under the Properties Area (N Key) Shading > Backface Culling
-
$\begingroup$ It would be uncomfortably close zoomed-in, defining overall interior area (cave system).. no $\endgroup$– EwwGinCommented Mar 4, 2019 at 17:43