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when I try to position my control bone from my armature the whole construct makes a 180° roation which I don't want.

enter image description here

But the pose that my object should do looks like this and I can't get it this way.
enter image description here

Since I'm new to IK I have no idea how to solve this. Here are a few more pictures from the bones in edit mode and the IK propertie window.
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enter image description here

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    $\begingroup$ I call this "IK twitch". Avoid angle limits. Avoid angles that are distant from rest pose; adjust rest pose to be the median of your anticipated transformations. Avoid manually rotating the bones or using constraints/drivers to do so, avoid stiffness. Any more suggestions, I'd need a file to say. $\endgroup$
    – Nathan
    Commented Sep 6, 2022 at 23:22
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    $\begingroup$ did u try pole target? $\endgroup$
    – Chris
    Commented Sep 7, 2022 at 2:32

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Well this is kinda embarrasing for me, but the solution was to reduce the Chain Length by one inside the IK properties. I'm thankful for the advice and help I got, but this was just the Chain length that caused the problem.

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