Ill try to make this quick, I'm new to rigging so I bought a Model for a few bucks, model came as an .fbx file (Don't know if that makes a difference.) and I imported it to Blender. Got rid of some animation that was previously done so I had the basic T-pose. Went to go and move the elbow bone and it became deformed:
"Well,this is not cool at all" is what I thought "Maybe it's something to do with the armature and/or the rig." Come to find out, the bones in the rig are separated from each other. All of the bones appeared to be working fine (Besides the deformation part; other then that, the bones bent the right places.) It look to be IK rigged due to the dotted parent lines coming from each bone. "Well I guess I'll redo the IK rig real quick." I attempt to remake each IK rigged bone but when I started on the first one, the entire model changed position. (This was because when I parented the first bone to the 2nd one, the whole model snapped the bones together so they were linked and no longer separated.)
What it looked like before I tried to IK parent it:
What it looked like after I tried to IK parent it:
To make matters worse, the entire model completely spazzes out when you try to move it. So, a few questions I have are:
- Can you make/have separated bones in an IK rig?
- Why does the model curve/bend in the strange way?
- Does importing it as an .fbx file ruin the armature?