I'm trying to rig this sphere, and I used automatic weights. I want the bottom bone to act as a root bone that will move the whole mesh. But even with painting the entire sphere with strength 1, there is deformation. (I used automatic weights)
Sphere I want to rotate. I want the bottom bone to act as a root bone, which moves all vertices of the sphere in equal amounts.
In weight paint mode, I made sure the entire sphere is painted with a strength of 1