I’ve been trying to rig vertex groups to bones smoothly. As in, trying to have some parts deform more, others less, painting their weights accordingly. The whole vertex group moves as a whole though, in a very unnatural manner. I thought that was the point of weight painting, so I assume I’m doing something basic wrong.
The entire vertex group moves homogenously, as a single block, sort of tearing the texture. I’d like the vertices nearer to the fulcrum to be less affected by the bone’s movement than those nearer its end.
I’ve weight painted a smooth transition.
Have also tried painting weights to another bone, as if it were a zero-sum game, to no avail. What am I doing wrong? Thanks so much.