I created a script within blender to voxelize an .obj model, uv map it, and reduce the colour of each voxel face to a singular tone. The script runs fine inside blender itself.
When I switch over to the uv_editor within blender to scale down the uv mesh so that the voxel face has a singular colour, this isn't recognized outside of blender because it runs headlessly (no gui) so it has no concept of what uv_editor is.
I have been at this for weeks and I cannot find any workaround for this one portion of the code. Please help me out with any alternative you might have.
import bpy
import os
removeThese = bpy.context.copy()
removeThese['selected_objects'] = list(bpy.context.scene.objects)
bpy.ops.object.delete(removeThese)
sourceDirectory = "model_folder"
model_name = "model.obj"
path = os.path.join(sourceDirectory, model_name)
bpy.ops.import_scene.obj(filepath=path, axis_forward='-Z', axis_up='Y', filter_glob="*.obj;*.mtl")
model_obj = bpy.context.scene.objects[model_name.split(".")[0]]
bpy.ops.object.select_all(action='DESELECT')
bpy.context.view_layer.objects.active = model_obj
model_obj.select_set(True)
sourceName = bpy.context.object.name
source = bpy.data.objects[sourceName]
#duplicating source model
bpy.ops.object.duplicate_move(OBJECT_OT_duplicate={"linked":False, "mode":'TRANSLATION'})
duplicate_obj = bpy.context.scene.objects[model_name.split(".")[0]+".001"]
bpy.ops.object.select_all(action='DESELECT')
bpy.context.view_layer.objects.active = duplicate_obj
duplicate_obj.select_set(True)
bpy.context.object.name = sourceName + "_Voxelized"
bpy.ops.object.transform_apply(location=False, rotation=True, scale=False)
bpy.ops.object.convert(target='MESH')
#source.hide_render = True
#source.hide_viewport = True
targetName = bpy.context.object.name
target = bpy.data.objects[targetName]
#converting to blocks
bpy.ops.object.modifier_add(type='REMESH')
bpy.context.object.modifiers["Remesh"].mode = 'BLOCKS'
bpy.context.object.modifiers["Remesh"].octree_depth = 7
bpy.context.object.modifiers["Remesh"].scale = 0.5
bpy.context.object.modifiers["Remesh"].use_remove_disconnected = True
bpy.ops.object.modifier_apply(modifier="Remesh")
#transferring UVs from source to target
bpy.ops.object.modifier_add(type='DATA_TRANSFER')
bpy.context.object.modifiers["DataTransfer"].use_loop_data = True
bpy.context.object.modifiers["DataTransfer"].data_types_loops = {'UV'}
bpy.context.object.modifiers["DataTransfer"].loop_mapping = 'POLYINTERP_NEAREST'
bpy.context.object.modifiers["DataTransfer"].object = source
bpy.ops.object.datalayout_transfer(modifier="DataTransfer")
bpy.ops.object.modifier_apply(modifier="DataTransfer")
#this is the chunk that reduces each voxel face to one colour
bpy.ops.object.editmode_toggle()
bpy.ops.mesh.select_mode(type='FACE')
bpy.context.area.ui_type = 'UV'
bpy.context.scene.tool_settings.use_uv_select_sync = False
bpy.context.space_data.uv_editor.sticky_select_mode = 'DISABLED'
bpy.context.scene.tool_settings.uv_select_mode = 'FACE'
bpy.context.space_data.pivot_point = 'INDIVIDUAL_ORIGINS'
bpy.ops.mesh.select_all(action='DESELECT')
#singularizing colours on each voxel face
count = 0
while count < 100:
bpy.ops.mesh.select_random(ratio=(count/100) + 0.01, seed=count)
bpy.ops.uv.select_all(action='SELECT')
bpy.ops.transform.resize(value=(0.01, 0.01, 0.01))
bpy.ops.mesh.hide(unselected=False)
count+=1
#returning to previous context
bpy.context.area.ui_type = 'VIEW_3D'
bpy.ops.mesh.reveal()
bpy.ops.object.editmode_toggle()
bpy.context.area.ui_type = 'TEXT_EDITOR'
#deleting source and keeping target
bpy.ops.object.select_all(action='DESELECT')
source.select_set(True)
bpy.ops.object.delete()
#selecting target
target.select_set(True)
#exporting voxelized model
output_directory = sourceDirectory
vox_model_name = targetName + '.obj'
output_file = os.path.join(output_directory, vox_model_name)
print(output_file)
bpy.ops.export_scene.obj(filepath=output_file)
```