I'm new to animating in Blender. I made three simple animations using Geometry Nodes in Blender 3.1.0 Alpha. All three are grids of rectangles, animating procedurally. There are also some procedural materials which I've rigged up in the Shader Editor.
I want to render them out in a higher quality, as I limited the initial output quality in order to get them rendered out in time. I was hoping to do this by using a render farm, but I saw that services such as Rebus Farm and DropAndRender don't support my version of Blender.
Is it possible to render out an animation made in Blender 3.1.0 Alpha Geometry Nodes using a render farm this way? And if not, how would I best go about preparing the animations such that I can use a render farm? Any help is much appreciated, since I'm not sure how most of this works.