I've been following this tutorial to create a nice grass feel. https://www.youtube.com/watch?v=46yAuZ1GBb4&t=68s&ab_channel=KristofDedene
I found it a bit limiting though, trying to further design the grass shapes using the hair particle attributes. Though the beautiful thing is that these particles grab the underlying texture.
I'm wondering if it's possible to have an instanced grass clump, grab the color data from which it's respective particle emerges from the underlying image texture?
Quite new to the arena of texture/shading and such, so if someone could point me to a specific tutorial that might help, or describe the process that might solve this, that would be most appreciated!
Thanks,
Dave