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Do someone knows how to use object texture coordinates in geometry nodes, like we can do it in the shader editor for materials?

I would like to keep the sampled texture size proportions for the distribution always the same on all objects. Currently the size will be shrinked on non quadratic objects, when I use the UVMap atrribute.

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I've figured it out. Here's the solution, for everyone interested.

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    $\begingroup$ Just beat me to it :) BTW, Blender Guru, in his tutorial, wrongly identifies position with the 'Generated' output of the Texture Coordinate node. It's the position, in Object Space, so equivalent to the 'Object' output. $\endgroup$
    – Robin Betts
    Commented Aug 24, 2021 at 15:30

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