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How to manipulate an image texture mapping in geometry nodes?
For example to use "generated" or "object" mapping, like in shader editor, also how to scale a texture
asked Feb 19, 2022 at 19:36
63233 silver badges1313 bronze badges
Object coordinate space is the default space in geometry nodes:
UV is default coordinate space for the Image Texture node in the shader, but you can pass it to the geometry nodes as input:
answered Feb 19, 2022 at 20:58
Markus von BroadyMarkus von Broady
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