How to manipulate an image texture mapping in geometry nodes? For example to use "generated" or "object" mapping, like in shader editor, also how to scale a texture
1 Answer
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Object coordinate space is the default space in geometry nodes:
UV is default coordinate space for the Image Texture node in the shader, but you can pass it to the geometry nodes as input:
Generated:
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2$\begingroup$ oh, it's position * vector multiply before image - figured that out $\endgroup$– BicukowCommented Feb 20, 2022 at 7:50