I am trying to generate a circle from points turned towards the center and for some reason magic (or a bug) happens. As you can see, for four elements the angle is 90 degrees, but in radians, incorrect values and incorrect rotation of objects are obtained.
But if you set 90 degrees with your hands for example, then everything works (for one iteration).
Differences in radians.
Does anyone know what the problem might be?
>>> math.degrees(90) / 360
which is 14.323944878270579 degrees. Try setting the step in radians $pi / 2$ (An angle in UI is displayed as degrees, if degrees is the default rotation unit in scene units settings.) ` $\endgroup$