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I know this is possible and I have probably activated something by mistake and now I can't figure how to reverse it.

When I use the "snap during transform" it only snaps to vertexes/lines/faces in other meshes than the one I'm editing.

How can I make it snap to vertices/lines/faces within the same mesh I'm editing?

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Enable Snap onto self in 3D view > header:

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    $\begingroup$ I knew it was simple... :P Since "Limit selection to visible" and "snap onto self" have the same symbol I got them mixed up... Thanks. $\endgroup$ Commented Nov 10, 2014 at 0:34

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