I am trying to change the viewport shading to "RENDERED"
with python, but I can't seem to figure out how.
It seems like bpy.types.SpaceView3D.viewport_shade = "RENDERED"
should do it, but this doesn't work and doesn't even give a context error.
I am trying to change the viewport shading to "RENDERED"
with python, but I can't seem to figure out how.
It seems like bpy.types.SpaceView3D.viewport_shade = "RENDERED"
should do it, but this doesn't work and doesn't even give a context error.
You have to specify which 3D view you want to access.
For example, this will iterate through all the areas in the current screen and set any 3D views to rendered shading:
import bpy
for area in bpy.context.screen.areas: # iterate through areas in current screen
if area.type == 'VIEW_3D':
for space in area.spaces: # iterate through spaces in current VIEW_3D area
if space.type == 'VIEW_3D': # check if space is a 3D view
space.viewport_shade = 'RENDERED' # set the viewport shading to rendered
Alternatively, you could also do the following:
import bpy
area = next(area for area in bpy.context.screen.areas if area.type == 'VIEW_3D')
space = next(space for space in area.spaces if space.type == 'VIEW_3D')
space.viewport_shade = 'RENDERED' # set the viewport shading
Instead of looping through the whole bpy.context.screen.areas
, etc, the next()
method returns area
as soon as it finds area.type == 'VIEW_3D'
. This doesn't really affect performance for this example but it's a better way of achieving the same result. Plus, it looks neater!
shading
attribute, but it is read-only.
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Commented
Dec 19, 2019 at 21:02
space.shading.type
$\endgroup$
Commented
Dec 19, 2019 at 21:10
Updated answer for 2.8+ and multi-window
import bpy
for window in bpy.context.window_manager.windows:
for area in window.screen.areas: # iterate through areas in current screen
if area.type == 'VIEW_3D':
for space in area.spaces: # iterate through spaces in current VIEW_3D area
if space.type == 'VIEW_3D': # check if space is a 3D view
space.shading.type = 'SOLID'
context did not work for me. Check this out if you are facing the same issue.
Blender 2.8 : python code to switch shading mode (between wireframe and solid mode)