I am trying to change the viewport shading to
"RENDERED" with python, but I can't seem to figure out how.
like bpy.types.SpaceView3D.viewport_shade = "RENDERED" should do it, but this doesn't work and doesn't even give a context error.
You have to specify which 3D view you want to access.
For example, this will iterate through all the areas in the current screen and set any 3D views to rendered shading:
import bpy for area in bpy.context.screen.areas: # iterate through areas in current screen if area.type == 'VIEW_3D': for space in area.spaces: # iterate through spaces in current VIEW_3D area if space.type == 'VIEW_3D': # check if space is a 3D view space.viewport_shade = 'RENDERED' # set the viewport shading to rendered
Alternatively, you could also do the following:
import bpy area = next(area for area in bpy.context.screen.areas if area.type == 'VIEW_3D') space = next(space for space in area.spaces if space.type == 'VIEW_3D') space.viewport_shade = 'RENDERED' # set the viewport shading
Instead of looping through the whole
bpy.context.screen.areas, etc, the
next() method returns
area as soon as it finds
area.type == 'VIEW_3D'. This doesn't really affect performance for this example but it's a better way of achieving the same result. Plus, it looks neater!