I'd like to use the Position output of the Geometry shader node as if an armature has not yet been applied. In the image below I'm trying to extract the z position to input into the wave texture node to make a ribbed tube, but I want the ribs to follow the armature curve instead of staying z aligned.
1 Answer
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Figured this out a minute after posting, the Generated output from the Texture Coordinate node works fine for this: