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So for my scene, I've created a lantern and I want to hang it on a rope so it will swang with a wind force field. So my idea is to create a long strip of plane and use cloth physics and pinpoint one end, and it seems alright, but I got no idea how to do the other end.

I've tried using physics constrain but I realize it will not move with the end of the rope so the lantern is just fixed in the space.:( enter image description here

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If I understand correctly you want to stick an object to the bottom of your rope? If so you can do it this way:

  • Select your rope, go in Edit mode and select 2 or 3 of its bottom vertices.

enter image description here

  • Back to Object mode, select the rope, then select the lantern object, then click ctrlP > Vertex (Triangle) to parent the lantern to the vertices.

enter image description here

  • If you play the animation the lantern should follow the swing of the rope.

enter image description here

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  • $\begingroup$ Thank you so much for your answer!!! It works perfectly! $\endgroup$
    – Oscar Dong
    Commented Apr 23, 2020 at 9:44

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