I was wondering if there is a way to pin some vertices of a cloth object to a soft body object with a sort of physical link with a fixed-length.
To be more specific, I would like to use a cloth object pinned on the "ground" to hold a flexible pole (soft-body object) in a wind force field. Here is a scene for example :
- The pole is a simple string of vertices with a Skin modifier and Soft-Body physics.
- For the cloth object, there is one vertice pinned on the ground and I used hooks pinned to the vertices of the arc part of the cloth and keyframed "Child of" constraints so hooks can follow the pole dynamics at some point in the scene.
But as you can see, the cloth is not holding the pole since Child of constraints are not really made for this purpose.
Do you have any idea on how I can create those links between the cloth and the pole ?
- EDIT : after some research, it seems that blender is not able to make cross-simulation between physics systems (where the state of each system is dependent of the state of the other ones)