I'm trying to model something like the object on the left side of this photo:
I need to get a shape that is basically a sphere with two flattened areas, one at the bottom and one on the side with an angle. The part I'm having trouble with is getting the shape while maintaining a clean topology.
The best base topology seems like a cylinder, I just can't find a way to deform it perfectly with the Simple Deform (Bend) + Cast (Sphere) modifiers.