We'd like to integrate Blender into our pipeline. With other software packages, we usually have cascading configurations:
- facility (eg configuring temp folders and common plugins)
- project (eg project specific settings and plugins)
- user (eg user specific shortcuts and plugins)
Usually that's done by appending paths to an environment variable. In the example of Nuke, this would be something like follow:
NUKE_PATH="//path/to/user/config://path/to/project/config://path/to/facility/config"
Where Nuke would then search through from right to left and execute/load anything in those folders.
How would one achieve this for Blender? I've seen this page which makes it sound like you can only define 2 explicit paths (user and system) but no cascading paths. Is that true? It also seems like the system path is only used for '/datafiles/' and '/scripts/', but not for '/config/'?
So how would one achieve a facility wide base userprefs file, that sets the file paths, some settings (eg 'load UI': false), some UI layouts and some plugins? And is it possible to have this then extended by a project configuration which adds or overwrites the facility settings?
Any help or advice is much appreciated!