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I want to use Blender for a specific task where the user (not me) is just presented with a limited set of tools and nothing else.

Using the usual possibilities configuring the GUI lead my quite close to my target.

Q: When using a FileWindow the info(window) bar ist still on top I would like to remove that too. It seems that Fileops (like load or import) are opening a maximized window (like with Shift-Spacebar). So is there a method to avoid this for all fileoperations? e.g. open the FileWindow just in the window it was called

Here an image: enter image description here

For my users this in the info bar (marked it red) is not usefull in this moment... They should not be able to change the render engine or browse the menu etc. but just open a file...

Thanks, Carsten

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  • $\begingroup$ Can you explain why this is important? / needed? $\endgroup$ – ideasman42 Nov 27 '14 at 18:56
  • $\begingroup$ I need blender simplified so that a worker with a very specific task has no chance to make mistakes beside the (not trivial) task he is doing. And the support is much easier when you dont have to explain ALL buttons and functions in Blender. $\endgroup$ – Carsten Wartmann Nov 27 '14 at 19:04
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No, there is no way to customize the window layout used when launching the file selector, unless you modify the C source code.

However Im not sure why this, specifically is such an important feature.

You could however, use Python's tkinter to launch a non-blender file-selector.

See:

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  • $\begingroup$ I added an image, maybe I was not exact enough? $\endgroup$ – Carsten Wartmann Nov 27 '14 at 18:47
  • $\begingroup$ I will also look into the tkinter thingy. $\endgroup$ – Carsten Wartmann Nov 27 '14 at 19:06
  • $\begingroup$ bpy.context.area.type = 'FILE_BROWSER' is also interesting, but I did not find a way to use it a generic window, it seems always open as save file window. $\endgroup$ – Carsten Wartmann Nov 27 '14 at 19:10

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