I would like to convert the edges on this object to a perfect circle and leave all other edges undisturbed. What is the easiest way to do this?
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$\begingroup$ You can't "smooth edges" you need subdivisions for a smoother result. You will have a hard time doing it in your model due to poor topology choice. You should aim for a quad based topology if you wish to use subdivision surface modelling $\endgroup$– Duarte Farrajota Ramos ♦Commented Jul 31, 2018 at 23:36
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