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I would like to convert the edges on this object to a perfect circle and leave all other edges undisturbed. What is the easiest way to do this? Help me turn this into a circle

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  • $\begingroup$ You can't "smooth edges" you need subdivisions for a smoother result. You will have a hard time doing it in your model due to poor topology choice. You should aim for a quad based topology if you wish to use subdivision surface modelling $\endgroup$ Commented Jul 31, 2018 at 23:36

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I agree with the quad based topology would be the answer on this. Please see my suggestion: I have added the blend. file for this as well.enter image description here

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