1
$\begingroup$

I used umodel to rip models from an unreal engine game. However, it put a lot of meshes in one object. So, I have a black hole of 22k verts that all belong to like 40+ items. The good thing, is that the items can be separated by vertex index. Like, verts 0-277 are a model, verts 278-569 are a model. Is there a way I can split a model based on vertex indexes?

$\endgroup$

1 Answer 1

1
$\begingroup$

Try to use P -> By Loose Parts in edit mode. This operation separates vertexes that connected to each outer by edges.

$\endgroup$
1
  • $\begingroup$ That kind of works, but each gun has several parts when pieced like this, so its kind of impossible to solve this jigsaw puzzle haha $\endgroup$ Apr 25, 2018 at 17:48

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .