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The body part shrinks when touched by the brush. I am using blender 2.66.

Image of shrunken arm mesh around bone

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    $\begingroup$ One reason could be because you are posing the model as you are weighting it. Hard to say exactly without having a look at the model as this could be caused by several things. $\endgroup$
    – iKlsR
    Commented May 22, 2014 at 8:20
  • $\begingroup$ Most likely that the scale of the armature is not equal to the scale of the mesh. $\endgroup$
    – Greg Zaal
    Commented May 22, 2014 at 9:14
  • $\begingroup$ The real reason was that hat the scale of the armature is not equal to the scale of the mesh. It should be possible to weight while posing and I have been trying. The real reason was that hat the scale of the armature is not equal to the scale of the mesh. $\endgroup$
    – Blendme
    Commented May 22, 2014 at 11:26
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    $\begingroup$ @user3576 You can write an answer then. $\endgroup$
    – iKlsR
    Commented May 22, 2014 at 18:23

1 Answer 1

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This issue arises when the armature and the mesh have different scales. To fix that, press Ctrl+A and then select Scale from the menu.

apply scale

This will apply the scaling so there is a zero scaling value. If you do this for both the mesh and the armature, then this issue should be resolved.

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