Basically I want the tail of my bone to follow a vertex of a mesh when animating. "Copy Location" bone constraint only move the head of the bone, so I can't use that
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$\begingroup$ can u tell us a bit more of you "end goal" or what you are really trying to achieve? $\endgroup$– ChrisCommented Jan 28, 2022 at 17:48
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$\begingroup$ I want "cloth physics" movements in my rig, so I can export that movements to game engine. Because of that I need each point of my rig bones to follow each vertex in my mesh. I just stuck on this part $\endgroup$– DeEternaCommented Jan 28, 2022 at 18:02
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$\begingroup$ in that case maybe this will help: blender.stackexchange.com/questions/199610/animated-flag-loop $\endgroup$– moonbootsCommented Jan 28, 2022 at 18:32
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1 Answer
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you can give your bones a Stretch To constraint, create some vertex groups made of one vertex in your plane to make the bones point toward them, set the Original Lenght in the constraint in order to make the bone tail stick to its vertex: