Timeline for How to make the tail of bone to follow a vertex movements?
Current License: CC BY-SA 4.0
7 events
when toggle format | what | by | license | comment | |
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Jan 29, 2022 at 9:00 | history | tweeted | twitter.com/StackBlender/status/1487349833367228416 | ||
Jan 28, 2022 at 18:32 | comment | added | moonboots | in that case maybe this will help: blender.stackexchange.com/questions/199610/animated-flag-loop | |
Jan 28, 2022 at 18:27 | vote | accept | DeEterna | ||
Jan 28, 2022 at 18:02 | comment | added | DeEterna | I want "cloth physics" movements in my rig, so I can export that movements to game engine. Because of that I need each point of my rig bones to follow each vertex in my mesh. I just stuck on this part | |
Jan 28, 2022 at 18:02 | answer | added | moonboots | timeline score: 2 | |
Jan 28, 2022 at 17:48 | comment | added | Chris | can u tell us a bit more of you "end goal" or what you are really trying to achieve? | |
Jan 28, 2022 at 17:18 | history | asked | DeEterna | CC BY-SA 4.0 |