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Currently, when I add a child-of modifier, the child jumps to the parent's head and rotates.

enter image description here

Why is that?

And more importantly, can I have blender not do that and keep the bone where and how it was, instead?

(I just want to "parent" a second armature to the first as if I had one armature where I parented with keep offset.)

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1 Answer 1

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Yes, in the constraint, click on the Set Inverse button. By default, the child will stick to its parent, but if you click Set Inverse it will keep its original position (like a Parent > Keep Offset).

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  • $\begingroup$ A little explanation as to what Set Inverse does might be nice here. $\endgroup$ Commented Sep 28, 2018 at 14:30
  • $\begingroup$ ok it's done ;) $\endgroup$
    – moonboots
    Commented Sep 28, 2018 at 14:46

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