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I am trying to simulate a waterfall using this tutorial:

https://www.youtube.com/watch?v=KTMr7ls7J1Y

I got a scene with smoke that acts sufficiently accurate as water pouring down. I am able to render the smoke in cycles. So far, so good. (It is just a test project)

My problem is: What can I do to make the smoke actually look like water?

Smoke material

Is it possible to assign a material to the smoke volume? So can you work with the smoke volume and create a material with exactly the same shape?

When I tried to use a glass or glossy shader node, the only result I got was the whole smoke domain box rendered with this material.

What can I do? Maybe, there is another, more simple way to create a waterfall?

Thanks in advance!

EDIT: Using fluid, I don´t get a result near my expectations, partly because of the limited domain size (10 meters):

I am trying to simulate a waterfall using this tutorial:

https://www.youtube.com/watch?v=KTMr7ls7J1Y

I got a scene with smoke that acts sufficiently accurate as water pouring down. I am able to render the smoke in cycles. So far, so good. (It is just a test project)

My problem is: What can I do to make the smoke actually look like water?

Smoke material

Is it possible to assign a material to the smoke volume? So can you work with the smoke volume and create a material with exactly the same shape?

When I tried to use a glass or glossy shader node, the only result I got was the whole smoke domain box rendered with this material.

What can I do? Maybe, there is another, more simple way to create a waterfall?

Thanks in advance!

I am trying to simulate a waterfall using this tutorial:

https://www.youtube.com/watch?v=KTMr7ls7J1Y

I got a scene with smoke that acts sufficiently accurate as water pouring down. I am able to render the smoke in cycles. So far, so good. (It is just a test project)

My problem is: What can I do to make the smoke actually look like water?

Smoke material

Is it possible to assign a material to the smoke volume? So can you work with the smoke volume and create a material with exactly the same shape?

When I tried to use a glass or glossy shader node, the only result I got was the whole smoke domain box rendered with this material.

What can I do? Maybe, there is another, more simple way to create a waterfall?

Thanks in advance!

EDIT: Using fluid, I don´t get a result near my expectations, partly because of the limited domain size (10 meters):

Source Link

Cycles: create water using smoke / volume

I am trying to simulate a waterfall using this tutorial:

https://www.youtube.com/watch?v=KTMr7ls7J1Y

I got a scene with smoke that acts sufficiently accurate as water pouring down. I am able to render the smoke in cycles. So far, so good. (It is just a test project)

My problem is: What can I do to make the smoke actually look like water?

Smoke material

Is it possible to assign a material to the smoke volume? So can you work with the smoke volume and create a material with exactly the same shape?

When I tried to use a glass or glossy shader node, the only result I got was the whole smoke domain box rendered with this material.

What can I do? Maybe, there is another, more simple way to create a waterfall?

Thanks in advance!