I am trying to simulate a waterfall using this tutorial:
I got a scene with smoke that acts sufficiently accurate as water pouring down. I am able to render the smoke in cycles. So far, so good. (It is just a test project)
My problem is: What can I do to make the smoke actually look like water?
Is it possible to assign a material to the smoke volume? So can you work with the smoke volume and create a material with exactly the same shape?
When I tried to use a glass or glossy shader node, the only result I got was the whole smoke domain box rendered with this material.
What can I do? Maybe, there is another, more simple way to create a waterfall?
Thanks in advance!
EDIT: Using fluid, I don´t get a result near my expectations, partly because of the limited domain size (10 meters):