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Is it possible to align procedural wave texture in Cycles perfectly - say - vertically? Because when assigned to an object (in node editor), it's like ~45° rotated ~45° or so... I tried to playplaying with mapping, but it's never perfect...

Sphere; loc, rot, scale applied; not unwrapped:

default

Node setup:

node setup

Is it possible to align procedural wave texture in Cycles perfectly - say - vertically? Because when assigned to object (in node editor), it's like ~45° rotated or so... I tried to play with mapping, but it's never perfect...

Sphere; loc, rot, scale applied; not unwrapped

default

Node setup:

node setup

Is it possible to align procedural wave texture in Cycles perfectly - say - vertically? Because when assigned to an object (in node editor), it's rotated ~45° or so... I tried playing with mapping, but it's never perfect...

Sphere; loc, rot, scale applied; not unwrapped:

default

Node setup:

node setup

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How to align wave texture perfectly?

Is it possible to align procedural wave texture in Cycles perfectly - say - vertically? Because when assigned to object (in node editor), it's like ~45° rotated or so... I tried to play with mapping, but it's never perfect...

Sphere; loc, rot, scale applied; not unwrapped

default

Node setup:

node setup