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Post Closed as "Needs details or clarity" by Markus von Broady, Harry McKenzie
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jon
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Hard to explain, but I am trying to achieve a traditional 2d animation look and want to have the pink grain shader shown in the pic copy the shape path of the object. And be able to move it, essentially creating Shadows and Highlights.

I am utilizing Grease Pencil and Geometry Nodes, allowing to create a mesh from the GP objects with no Z scale, so they are essential planes. Is this even possible? I've tried a Geometry node in the Shader Editor to try and find the Object shape and that, but I believe I am running into some trouble since it doesn't have a Z value (on purpose, to keep them as planes).

Hope this make sense.photo of Blender UI with shapes discussed

Hard to explain, but I am trying to achieve a traditional 2d animation look and want to have the pink grain shader shown in the pic copy the shape path of the object. And be able to move it, essentially creating Shadows and Highlights.

I am utilizing Grease Pencil and Geometry Nodes, allowing to create a mesh from the GP objects with no Z scale, so they are essential planes. Is this even possible?

Hope this make sense.photo of Blender UI with shapes discussed

Hard to explain, but I am trying to achieve a traditional 2d animation look and want to have the pink grain shader shown in the pic copy the shape path of the object. And be able to move it, essentially creating Shadows and Highlights.

I am utilizing Grease Pencil and Geometry Nodes, allowing to create a mesh from the GP objects with no Z scale, so they are essential planes. Is this even possible? I've tried a Geometry node in the Shader Editor to try and find the Object shape and that, but I believe I am running into some trouble since it doesn't have a Z value (on purpose, to keep them as planes).

Hope this make sense.photo of Blender UI with shapes discussed

added 73 characters in body
Source Link
jon
  • 1
  • 1

Hard to explain, but I am trying to achieve a traditional 2d animation look and want to have the pink grain shader shown in the pic copy the shape path of the object. And be able to move it, essentially creating Shadows and Highlights.

I am utilizing Grease Pencil and Geometry Nodes, allowing to create a mesh from the GP objects with no Z scale, so they are essential planes. Is this even possible?

Hope this make sense.photo of Blender UI with shapes discussed

Hard to explain, but I am trying to achieve a traditional 2d animation look and want to have the pink grain shader shown in the pic copy the shape path of the object. I am utilizing Grease Pencil and Geometry Nodes, allowing to create a mesh from the GP objects with no Z scale, so they are essential planes. Is this even possible?

Hope this make sense.photo of Blender UI with shapes discussed

Hard to explain, but I am trying to achieve a traditional 2d animation look and want to have the pink grain shader shown in the pic copy the shape path of the object. And be able to move it, essentially creating Shadows and Highlights.

I am utilizing Grease Pencil and Geometry Nodes, allowing to create a mesh from the GP objects with no Z scale, so they are essential planes. Is this even possible?

Hope this make sense.photo of Blender UI with shapes discussed

Source Link
jon
  • 1
  • 1

Find "2D plane" shape and use it for a shader?

Hard to explain, but I am trying to achieve a traditional 2d animation look and want to have the pink grain shader shown in the pic copy the shape path of the object. I am utilizing Grease Pencil and Geometry Nodes, allowing to create a mesh from the GP objects with no Z scale, so they are essential planes. Is this even possible?

Hope this make sense.photo of Blender UI with shapes discussed