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N03
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I'm currently working on a project where I'm using a particle system (hair) to place scattered objects within a plane. I'm facing an issue where the objects tend to overlap each other and I'm wondering if their is a way to solve this? I only find solving when using emitter.

Edit: What I want is to have objects scattered on the plane (heart) that are randomized in size and rotation and do not hang off the edge. And that each object does not overlap each other!

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I'm currently working on a project where I'm using a particle system (hair) to place scattered objects within a plane. I'm facing an issue where the objects tend to overlap each other and I'm wondering if their is a way to solve this? I only find solving when using emitter.

enter image description here

The file

I'm currently working on a project where I'm using a particle system (hair) to place scattered objects within a plane. I'm facing an issue where the objects tend to overlap each other and I'm wondering if their is a way to solve this? I only find solving when using emitter.

Edit: What I want is to have objects scattered on the plane (heart) that are randomized in size and rotation and do not hang off the edge. And that each object does not overlap each other!

enter image description here

The file

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Emir
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N03
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Is it possible to solve overlapping objects using particle system (hair)

I'm currently working on a project where I'm using a particle system (hair) to place scattered objects within a plane. I'm facing an issue where the objects tend to overlap each other and I'm wondering if their is a way to solve this? I only find solving when using emitter.

enter image description here

The file