I am trying to create a game asset in blender and for better accuracy and in order to be more realistic, I am using the physics tool for the asset I am trying to make.
However upon interacting with the rigid body option and the settings being dynamic for the meshes involved, I cannot move or copy/save the state of the meshes at the specific keyframe I need after it starts and I need to be able to have it in a specific formation.
Any help will be appreciated.