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Harry McKenzie
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I've beenI'm trying to solve this problem for quite some time and nothing I found online is really helping me.

The goal is to addcreate simple circular eyes to this model. I'm trying to make while making sure that there are quads connecting the circularI maintain a mesh with the rest of the bodyquad topology but it's causing some weirdness withon the surface.

Some steps I took to get here:

  1. Created a new Circle mesh Object with 8 vertices
  2. Used the Shrinkwrap modifierShrinkwrap Modifier to project the geometry onto main body
  3. Joined the two objects
  4. Deleted the face that the circle was on
  5. Filled the mesh making sure that there were only quads

Any point in the right direction would be greatly appreciated!

Weird lighting/surface Geometry

I've been trying to solve this problem for quite some time and nothing I found online is really helping me.

The goal is to add simple circular eyes to this model. I'm trying to make sure that there are quads connecting the circular mesh with the rest of the body but it's causing some weirdness with the surface.

Some steps I took to get here:

  1. Created a new Circle mesh Object with 8 vertices
  2. Used the Shrinkwrap modifier to project the geometry onto main body
  3. Joined the two objects
  4. Deleted the face that the circle was on
  5. Filled the mesh making sure that there were only quads

Any point in the right direction would be greatly appreciated!

Weird lighting/surface Geometry

I'm trying to create simple circular eyes to this model while making sure I maintain a mesh with quad topology but it's causing some weirdness on the surface.

Some steps I took to get here:

  1. Created a new Circle mesh Object with 8 vertices
  2. Used the Shrinkwrap Modifier to project the geometry onto main body
  3. Joined the two objects
  4. Deleted the face that the circle was on
  5. Filled the mesh making sure that there were only quads

Any point in the right direction would be greatly appreciated!

Weird lighting/surface Geometry

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Biso
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Creating a Circle on a Face and Connecting Geometry

I've been trying to solve this problem for quite some time and nothing I found online is really helping me.

The goal is to add simple circular eyes to this model. I'm trying to make sure that there are quads connecting the circular mesh with the rest of the body but it's causing some weirdness with the surface.

Some steps I took to get here:

  1. Created a new Circle mesh Object with 8 vertices
  2. Used the Shrinkwrap modifier to project the geometry onto main body
  3. Joined the two objects
  4. Deleted the face that the circle was on
  5. Filled the mesh making sure that there were only quads

Any point in the right direction would be greatly appreciated!

Weird lighting/surface Geometry