Skip to main content
Tweeted twitter.com/StackBlender/status/1534097839093170178
Became Hot Network Question
edited tags
Link
Mentalist
  • 19.4k
  • 9
  • 98
  • 172
Typo fixed.
Source Link
Mentalist
  • 19.4k
  • 9
  • 98
  • 172

Is there a way to prevent z-fighting of planar instances generated using Geometry Nodes?

Random distance doesn't space my planes far enough apart from each other.

Maybe there is a way to implement Poisson Disc distribution for the Z axis?

Or maybe there is a way to space instances equally on the Z axis?

The black spots are the result of planes z-fighting:

Here is the node setup, which I modified from an answer by Hulifier:

Geometry Nodes setup for billboard particle style instances

This area is probably the place to pay the most attention to:

Nodes that determine height

Is there a way to prevent z-fighting of planar instances generated using Geometry Nodes?

Random distance doesn't space my planes far enough apart from each other.

Maybe there is a way to implement Poisson Disc distribution for the Z axis?

Or maybe there is a way to space instances equally on the Z axis?

The black spots are the result of planes z-fighting:

Here is the node setup, which modified from an answer by Hulifier:

Geometry Nodes setup for billboard particle style instances

This area is probably the place to pay the most attention to:

Nodes that determine height

Is there a way to prevent z-fighting of planar instances generated using Geometry Nodes?

Random distance doesn't space my planes far enough apart from each other.

Maybe there is a way to implement Poisson Disc distribution for the Z axis?

Or maybe there is a way to space instances equally on the Z axis?

The black spots are the result of planes z-fighting:

Here is the node setup, which I modified from an answer by Hulifier:

Geometry Nodes setup for billboard particle style instances

This area is probably the place to pay the most attention to:

Nodes that determine height

Source Link
Mentalist
  • 19.4k
  • 9
  • 98
  • 172

Prevent Z-fighting of GN billboard instances?

Is there a way to prevent z-fighting of planar instances generated using Geometry Nodes?

Random distance doesn't space my planes far enough apart from each other.

Maybe there is a way to implement Poisson Disc distribution for the Z axis?

Or maybe there is a way to space instances equally on the Z axis?

The black spots are the result of planes z-fighting:

Here is the node setup, which modified from an answer by Hulifier:

Geometry Nodes setup for billboard particle style instances

This area is probably the place to pay the most attention to:

Nodes that determine height